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[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...
On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more
[Polybrush] On hovering above any Settings, tooltips always appear on ce...
Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more
Lightmap mode for a scene is not saved unless bake is done
How to reproduce:1. Open the attached 'project-1259485.zip' project2. Load the 'MainScene' scene3. Enter Play mode4. Observe the Con... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more
[Mobile] Mesh is not rendered on some devices - camera stacking
How to reproduce:1. Open the attached StrippedPlanetMeshRepro.zip2. Build and Run the project on a device Expected: There are two pl... Read more
[Stacks] InvalidOperationException thrown when deleting inactive stack n...
Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more
[NetCode] Generating GhostComponent to Terrain causes error
[NetCode] Generating GhostComponent to Terrain causes error To reproduce:1. Open project attached, New Scene.2. Open Terrain and pre... Read more
[Burst] Editor crashes on ExecuteJob when calling JobHandle.Complete
Reproduction steps:1. Open the attached project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Reproducible with Bur... Read more
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage ...
How to reproduce:1. Create new Universal RP template project2. Create multiple cameras3. Open Editor -> Window -> Analysis -&g... Read more
Curve editor throws error: "IndexOutOfRangeException: GetKey" when crea...
How to reproduce:1. Open attached project "case1259902.zip"2. Select CubeTimeline.playable asset in Project window3. Open Timeline w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout state in ConsoleWindow view" and "NullReferenceException" errors are thrown when pinging GameObject in inactive Hierarchy from Console
- Crash on profiling::Dispatcher::AcquireFreeBuffer when the Editor's profiler session acquires a new dispatch buffer to emit UI events
- [XRIT] CurveVisualController causes "Invalid AABB" and "IsFinite(distanceForSort)" errors when startup endpoint equals origin
- Building with -nographics breaks VFX Graph Position (Depth) as an Operator
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream