Search Issue Tracker
Fixed in 7.3.0
Votes
0
Found in [Package]
7.2.0
Issue ID
1221461
Regression
No
[HDRP] Disc Light Radius cannot be adjusted by sliding the "Radius" variable when "Display Emissive Mesh" is enabled
Steps to reproduce:
1. Create a new HDRP template project
2. Create Area Light
3. Set Shape to "Disc (Baked only)"
4. Adjust the radius by sliding the "Radius" variable
5. Enable Display Emissive mesh
6. Adjust the radius by sliding the "Radius" variable and observe that Disc Light radius is not adjusted anymore
Expected result: Disc Light Radius should be adjusted by sliding the "Radius" variable when "Display Emissive Mesh" is enabled
Reproduced in: 2020.1.0a24
HDRP packages reproduced in: 9.0.0, 7.2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
Resolution Note (fix version 7.3.0):
This seems to have been fixed by Remy Slzys changes, as it is not possible anymore to display emissive mesh on a disc light.