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Shader Graph sticky notes can not be copied and pasted
1. Create a new project2. Install Shader Graph package3. Right-click in Project Browser -> Create -> Shader -> Unlit Graph4... Read more
Tessellation/surface shaders are throwing graphical artifacts when Terra...
How to reproduce:1. Open attached project "case_1198997-REPRO.zip"2. Open Terrain scene3. Select Terrain Game object4. Open Inspecto... Read more
Input System Custom Binding broken / not registered when using RuntimeIn...
Steps to reproduce:1) Open user's attached project "UnityTouchSamples.zip"2) Make sure you have no "Scenes in Build"3) Build4) Notic... Read more
[HDRP][19.3] HD Template scene is not getting created
Steps to reproduce:1) Create a new project with HDRP template2) Window > Package Manager > Upgrade HDRP to 7.2.12) Assets >... Read more
[ProBuilder] Editor terminates with return code 0 when "New Poly Shape" ...
"Fatal Error!" dialogue pop-ups when a "New Poly Shape" is created and undo is performed, along with error: "Application will termin... Read more
[ProBuilder] Vertical scrollbar is not working from Actions panel in the...
Vertical scrollbar doesn't work on scrolling mouse button as well as dragging the scroll handle upwards or downwards, However it wor... Read more
EditorGUILayout.Popup does not display remaining folders when a folder h...
Reproduction steps:1. Open the attached project "case_1220958-PopUpBug.zip"2. In the Project window under "Assets/Scenes" open "Samp... Read more
[Android] UnityEngine.InputSystem.EnhancedTouch.Touch Value Not Initiali...
Steps to reproduce:1. Open User's attached project "Block Quest 2.0.zip"2. Build it to an Android device3. When app is opened, press... Read more
Script names containing non-ASCII characters are not printed correctly t...
How to reproduce:1. Open the attached project "Accents.zip"2. In the Project View select zzz.cs and click reimport3. Observe the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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