Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
2019.3
Issue ID
1221452
Regression
No
Missing MonoBleedingEdge/etc directory in ZipInstaller raises null reference instead of error message
The fix for this has been tested but here is how to verify it for the purposes of closing the case:
Build `Build WindowsEditorInstallerSet (zip)` in Katana
Download the Editor zip from `WindowsEditorZipInstallerSet/`
Look for `Editor/MonoBleedingEdge/etc` and see if there are directory contents.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Add comment