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0
votes
Third Party Issue

[URP] [Android] [Mali] Shadows are rendered differently than expected

Package: Scriptable Render Pipeline Universal

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Mar 24, 2021

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Version/s: 2021.2, 2021.2.0a10

How to reproduce: 1. Open the attached project 2. Make sure MixedFov scene is added to build settings 3. Build & Run project on devi... Read more

0
votes
Fixed

The HUB can not activate the license on MacOS

License

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Sep 23, 2020

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Version/s: 2020.1.4f1

HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more

0
votes
Fixed

[Mobile]OnDrop() function is not called when using a touchscreen

Mobile

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Sep 21, 2020

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Version/s: 2019.4, 2020.1.0f1, 2020.2

Steps to reproduce: 1. Open the attached project "Case_1279352" 2. Open "SampleScene" Scene 3. In the Project Settings->Editor set U... Read more

0
votes
Fixed

Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...

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Aug 09, 2023

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Version/s: 2021.3.29f1

Reproduction steps: 1. Open the attached “VulkanGraphicsCopy.zip” project 2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Sce... Read more

0
votes
Fixed

Analytics package reports errors with absolute path

Package: Analytics

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Dec 03, 2019

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Version/s: 3.3.4

How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Active

[HDRP] Water is using the wrong depth when calculating absorption for al...

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Nov 05, 2024

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Version/s: 6000.0.0b1, 6000.1.0a1

*Steps to reproduce:* 1. Open attached project 2. Go to game view and check the hair of the fia_model *Actual results:* Abs... Read more

0
votes
Feature Request

ShaderGraph window is redrawn every frame when the window is visible and...

Package: Shader Graph

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Feb 28, 2023

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Version/s: 12.1.10, 15.0.4, 16.0.0

How to reproduce: 1. Open the project “IN_33213” 2. Open “New Shader Graph” Shader Graph 3. Select the “Custom Shader” Node in th... Read more

0
votes
Fixed

[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly

Windows Store Apps

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Dec 04, 2015

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Version/s: 5.3.1f1

When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more

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