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[URP] [Android] [Mali] Shadows are rendered differently than expected
How to reproduce: 1. Open the attached project 2. Make sure MixedFov scene is added to build settings 3. Build & Run project on devi... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial numb... Read more
[Mobile]OnDrop() function is not called when using a touchscreen
Steps to reproduce: 1. Open the attached project "Case_1279352" 2. Open "SampleScene" Scene 3. In the Project Settings->Editor set U... Read more
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...
Reproduction steps: 1. Open the attached “VulkanGraphicsCopy.zip” project 2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Sce... Read more
Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
[HDRP] Water is using the wrong depth when calculating absorption for al...
*Steps to reproduce:* 1. Open attached project 2. Go to game view and check the hair of the fia_model *Actual results:* Abs... Read more
ShaderGraph window is redrawn every frame when the window is visible and...
How to reproduce: 1. Open the project “IN_33213” 2. Open “New Shader Graph” Shader Graph 3. Select the “Custom Shader” Node in th... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX