Search Issue Tracker
Not Reproducible
Votes
2
Found in
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86603
Regression
No
Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
Reproduction steps:
1. Open the attached “U6.zip” project
2. Open the “YL” Scene (Assets > Scenes)
3. Select the Game view Window
4. In the toolbar click on “Gizmos”
5. Observe the Console
Expected result: No errors
Actual result: “Render Graph Execution error”, “Exception: Mismatch in Fragment dimensions”, “InvalidOperationException: Trying to use a texture (_CameraNormalsTexture) that was already released or not yet created.” and more errors
Reproducible with: 6000.0.26f1, 6000.1.0a3
Couldn’t test with: 2021.3.45f1, 2022.3.52f1 (Unfixable compiler errors)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Does not reproduce if Render Graph ‘Compatibility Mode’ is enabled
- Could not reproduce on a new project
- Also reproduces in the Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
Resolution Note:
Fixed by an unknown PR and does not reproduce from 6000.0.33f1 Editor version.