Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
2
Found in
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86603
Regression
No
Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
Reproduction steps:
1. Open the attached “U6.zip” project
2. Open the “YL” Scene (Assets > Scenes)
3. Select the Game view Window
4. In the toolbar click on “Gizmos”
5. Observe the Console
Expected result: No errors
Actual result: “Render Graph Execution error”, “Exception: Mismatch in Fragment dimensions”, “InvalidOperationException: Trying to use a texture (_CameraNormalsTexture) that was already released or not yet created.” and more errors
Reproducible with: 6000.0.26f1, 6000.1.0a3
Couldn’t test with: 2021.3.45f1, 2022.3.52f1 (Unfixable compiler errors)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Does not reproduce if Render Graph ‘Compatibility Mode’ is enabled
- Could not reproduce on a new project
- Also reproduces in the Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
Add comment