Search Issue Tracker

Active

Votes

0

Found in

6000.0.26f1

6000.1.0a3

Issue ID

UUM-86603

Regression

No

Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled

--

-

Reproduction steps:
1. Open the attached “U6.zip” project
2. Open the “YL” Scene (Assets > Scenes)
3. Select the Game view Window
4. In the toolbar click on “Gizmos”
5. Observe the Console

Expected result: No errors
Actual result: “Render Graph Execution error”, “Exception: Mismatch in Fragment dimensions”, “InvalidOperationException: Trying to use a texture (_CameraNormalsTexture) that was already released or not yet created.” and more errors

Reproducible with: 6000.0.26f1, 6000.1.0a3
Couldn’t test with: 2021.3.45f1, 2022.3.52f1 (Unfixable compiler errors)

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Notes:
- Does not reproduce if Render Graph ‘Compatibility Mode’ is enabled
- Could not reproduce on a new project
- Also reproduces in the Play mode

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.