Search Issue Tracker
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
Sprite Shape Corner is not set when setting multiple corners
How to reproduce: 1. Open project "UIToolkit Bug.zip" 2. In the Hierarchy window select "Open Sprite Shape" 3. In the Inspector wind... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
EventDispatcherGate throws an ArgumentNullException when calling RemoveF...
How to reproduce: 1. Open the user-attached project “BUG-UIToolkit-TransitionAfterRemove” 2. Open the “SampleScene” scene 3. Ente... Read more
Editor crashes when saving a map in a Custom Tilemap Editor
How to reproduce: 1. Open attached project 2. Open scene "MapEditor" 3. Go to "Window->Outerminds->Turbo Kid Tilemap Editor 4. Using... Read more
[APV] Scene colliders disabled if baking is cancelled or crashes
1) Open the attached project Outdoor scene 2) Notice there is a red vignette (local box volume) 3) Bake lighting 4) Notice ... Read more
Preset is not applied to ScriptableObject created from context menu when...
How to reproduce: 1. Open the attached project 2. In the Project Window, open the 'FilterTest' folder 3. In the folder, create the '... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps: 1) Open the project and LoadingScene in it 2) Play and wait for it to finish to load(click the popped up dialogs till t... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce: 1. Open attached project 2. Open EmailInputFieldBug scene 3. Press play 4. Enter character into email input field un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX