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Fixed

Fixed in 6000.0.38f1, 6000.1.0b2

Votes

0

Found in

6000.0.23f1

6000.1.0a2

Issue ID

UUM-86604

Regression

No

[VFX Graph] Emissive isn't working with Decal output

-

Steps to reproduce:

In HDRP:

  • Open the Provided package
  • Drag and Drop the VFXG_BugRepro_DecalEmissive_HDRP vfx in a scene and put it close to a ground plane object.
  • Open the VFX.

In URP:

  • Open the Provided package
  • Drag and Drop the VFXG_BugRepro_DecalEmissive_URP vfx in a scene and put it close to a ground plane object.
  • Open the VFX.

 

Actual results: 

While they all have the same color value that goes above one, only some of the present decals are glowing.

If you take a look at the decal output, you'll notice that they all have the Color Mode set to Everything (Color & Emissive). This should mean that setting a value higher than 1 in a Set color should make them glow (with the proper/default post-process settings).

Only the second and Third Decal outputs are glowing.

The second is glowing, as a workaround has been used:
!image-2024-11-05-17-31-53-536.png|width=455,height=623!

The Third one in HDRP is glowing thanks to the option Use Emissive Map.

Expected results: 

With the Color Mode set to Everything, the decal should get emissive and bloom if the value goes above 1 without needing a workaround or checking the Use Emissive map.

Notes:
The Use Emissive Map isn't present in the URP Decal Output without wokaround.

[^VFXG_BugRepro_DecalEmissive_URP.unitypackage][^VFXG_BugRepro_DecalEmissive_HDRP.unitypackage]

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