Search Issue Tracker

0
votes
Fixed

[APV] Scene colliders disabled if baking is cancelled or crashes

--

-

Mar 02, 2023

-

Version/s: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

1) Open the attached project Outdoor scene 2) Notice there is a red vignette (local box volume) 3) Bake lighting 4) Notice ... Read more

0
votes
Fixed

Looping a portion of an animation with blended transitions

Animation

-

Jan 30, 2015

-

Version/s: 5.0.0b21

How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Select the TriggerDamageAtMidpoint game object - In th... Read more

1
votes
Won't Fix

Physics.Raycast fails to detect collisions when Navmesh Agent's position...

--

-

May 30, 2023

-

Version/s: 2021.3.25f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16

How to reproduce: 1. Open the user’s attached project “Bug Test.zip” 2. Build And Run Expected result: Raycast detects collisio... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

-

Jan 04, 2016

-

Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more

0
votes
Won't Fix

[Render] Camera.Render does not work in the editor, works in builds

Camera

-

Jan 06, 2015

-

Version/s: 5.0.0b18

Steps to reproduce: 1. Open the attached project 'RenderOnce' 2. Open 'test' scene 3. Script is attached to the cube which renders ... Read more

0
votes
Fixed

Help / Unity API Reference Greyed out in Visual Studio

CodeEditors

-

Dec 28, 2015

-

Version/s: 5.3.1f1

To repro: 0. Make sure your system is clean (no Unity or VS were installed on it before). 1. Using download assistant install Unit... Read more

0
votes
Duplicate

Expanding the SignalReceiver Events in Debug mode Inspector will throw A...

Inspector Framework

-

Mar 24, 2021

-

Version/s: 2020.2.3f1, 2020.3.0f1, 2021.1.0b2, 2021.2

How to reproduce: 1. Open the attached project 2. Select Box in the Scene Hierarchy 3. Set the Inspector to Debug Mode 4. Expand the... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

-

Jan 16, 2020

-

Version/s: 2019.3.0f5

1. Create a new project. 2. Create a cube. (GameObject -> 3D Object -> Cube) 3. Add an LOD Group Component to this cube. (View in In... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

-

Jan 04, 2016

-

Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more

2
votes
Fixed

Prefab instance's sibling index is not updated when a lower index siblin...

Scene Management

-

Sep 26, 2020

-

Version/s: 2018.4, 2019.4.10f1, 2020.2

Reproduction steps: 1. Download and open the attached project "1280465.zip" 2. Open the "issue" scene 3. Enter and Exit Play mode to... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.