Search Issue Tracker
Fixed
Fixed in 6000.2.0a2
Votes
0
Found in
2021.3.45f1
2022.3.51f1
6000.0.24f1
6000.1.0a1
6000.2.0a1
Issue ID
UUM-86580
Regression
No
Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
How to reproduce:
1. Open the “CrashRepro“ project
2. Expand the “Assets/Models/FACEandbodybLENDERRIGANDWEIGHTS.fbx” model
3. Select the “HGJ“ Texture
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.24f1, 6000.1.0a1
Reproducible on: macOS 14.6.1 Sonoma (Intel), Windows 10 (reported by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
0x00007ff79d196eaa (Unity) WalkTypeTreeInternal
0x00007ff79d196eaa (Unity) WalkTypeTreeInternal
0x00007ff79e0fa07b (Unity) SerializedProperty::NextInternalSelectParent
0x00007ff79e0f9f1a (Unity) SerializedProperty::NextInternal
0x00007ff79e0eb7da (Unity) SerializedProperty::FindProperty
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment