Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.37f1
Votes
0
Found in
2021.3.29f1
Issue ID
UUM-45872
Regression
No
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textures with Vulkan Graphics API
Reproduction steps:
1. Open the attached “VulkanGraphicsCopy.zip” project
2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Scene
3. Make sure the “Graphics API for Windows” is set to “Vulkan” (Edit > Project Settings > Player > Other Settings > Rendering)
4. Enter the Play Mode
5. Observe the pictures above the 3 cubes
Expected result: The colors on the left and right pictures match
Actual result: The colors on the right picture are not correct
Reproducible with: 2021.3.29f1
Not reproducible with: 2021.2.0b1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b5
Fixed in: 2022.1.0a1
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
Resolution Note (fix version 2021.3):
Prevent swizzling of ARGB32 format