Search Issue Tracker
Fixed
Fixed in 2021.3.37f1
Votes
0
Found in
2021.3.29f1
Issue ID
UUM-45872
Regression
No
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textures with Vulkan Graphics API
Reproduction steps:
1. Open the attached “VulkanGraphicsCopy.zip” project
2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Scene
3. Make sure the “Graphics API for Windows” is set to “Vulkan” (Edit > Project Settings > Player > Other Settings > Rendering)
4. Enter the Play Mode
5. Observe the pictures above the 3 cubes
Expected result: The colors on the left and right pictures match
Actual result: The colors on the right picture are not correct
Reproducible with: 2021.3.29f1
Not reproducible with: 2021.2.0b1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b5
Fixed in: 2022.1.0a1
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Resolution Note (fix version 2021.3.37f1):
Prevent swizzling of ARGB32 format