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Found in
6000.0.23f1
Issue ID
UUM-86616
Regression
No
[VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
*Steps to reproduce:*
1. Import the provided VFX Package
2. Open the provided scene *VFXG_BugRepro_BaseColorMap*
3. Open the provided vfx VFXG_BugRepro_BaseColorMap_Inconsistency
4. Look at the different Quad output present in the VFX
!image-2024-11-05-18-18-11-142.png|width=535,height=156!
!image-2024-11-05-18-17-33-687.png|width=308,height=294!
!image-2024-11-05-18-18-31-870.png|width=331,height=396!
The *Base Color map setting* while very useful, isn't present in the Unlit Output.
*Actual results:* Notice the difference between the Lit Quad and the Unlit Quad.
You can see that some options present in the Lit quad output are not present.
In this case, the *Base Color Map setting* allows you to only use the color or Alpha part of the texture.
*Expected results:*
The setting should be present in both outputs so that texture with packed masks can be used in a more versatile way.
**
*[^VFXG_BugRepro_BaseColorMap.unitypackage]*
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