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Votes

0

Found in

6000.0.23f1

Issue ID

UUM-86616

Regression

No

[VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput

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*Steps to reproduce:*

1. Import the provided VFX Package

2. Open the provided scene *VFXG_BugRepro_BaseColorMap*

3. Open the provided vfx VFXG_BugRepro_BaseColorMap_Inconsistency

4. Look at the different Quad output present in the VFX

!image-2024-11-05-18-18-11-142.png|width=535,height=156!
!image-2024-11-05-18-17-33-687.png|width=308,height=294!

!image-2024-11-05-18-18-31-870.png|width=331,height=396!

The *Base Color map setting* while very useful, isn't present in the Unlit Output.

*Actual results:* Notice the difference between the Lit Quad and the Unlit Quad.

You can see that some options present in the Lit quad output are not present.
In this case, the *Base Color Map setting* allows you to only use the color or Alpha part of the texture.

*Expected results:* 

The setting should be present in both outputs so that texture with packed masks can be used in a more versatile way.
**

 

*[^VFXG_BugRepro_BaseColorMap.unitypackage]*

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