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"Detail Resolution Per Patch" property value does not change amount of d...
Steps to reproduce:1. Open "GuffTerrain" project2. Open "GuffScene" scene3. Enable Frame Debugger4. Select TerrainContaienr>Terra... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Home".3. Enter the play mode and notice that... Read more
[HLAPI][TargetRPC] Should print an error when target argument is set to ...
Steps to reproduce:1. open attached "TargetRPC.zip"2. enter play mode and "Host"3. press "Space" -> it send a TargetRPC to server... Read more
[AssetBundles] Material of the prefab doesn't load if prefab is built us...
How to reproduce:1. Open the attached project2. Delete everything from AssetBundles folder3. Build AssetBundles (Assets -> Build ... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps:1. Open User's project2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no o... Read more
[Android] [System out of memory] App crashes when the mesh asset are pla...
Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity.2) Build and run project on a device.3) ~3s after sce... Read more
Incorrect information in the Editor Log when asset bundles are built
Reproduction steps:1. Open the "stripped" project.2. Go to "Custom > Build AssetBundles".3. Open the Editor Log when jobs are fin... Read more
Turning of "Resample Curves" in additive layers changes animation movement
Steps to reproduce (or just watch attached gif ):1. Open users attached project.2. Open "Test" scene.3. Enter play mode.--- Note tha... Read more
[iOS] UnityWebRequest causes a crash when the connection is timing out
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) On the device, connect to a Wifi network and set the DNS to 1.1.... Read more
Scriptable objects can't be deserialized
Steps to reproduce:1. Download AssemblyDll.zip and AssemblyEditor.zip2. Open AssemblyEditor, execute "Build/Assembly" and "Build/Dat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes