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Mesh renderer lines are thicker in 5.4
Steps to reproduce: 1) Open the attached project2) Go to the scene window3) Select the cube4) Observe the collider lines around the ... Read more
Memory Leak appears when entering play mode with two cameras and UI element
Steps to reproduce:1. open ExampleProject2. open scene "ExampleScene"3. Press play4. Open Profiler5. Choose Memory tab Result: notic... Read more
[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Elements Preview' scene4. ... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Test' scene4. Attach the b... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'DEMO INFINIGRASS v1.3 UNGR... Read more
[Regression][5.5][Performance] Editor hangs for several seconds when pai...
Prerequisites:Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps to r... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce:1. Create a new project2. Import the attached file to U... Read more
[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...
Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro:1. Run Unity and track outgo... Read more
[AW] Animation clip selection with no game object does not show nested p...
Repro:1- Open project in attachment.2- Open scene 'Untitled'.3- In the Assets folder, select animation clip 'New Animation'4- Open t... Read more
[VR] Windows x86 32-bit players do not appear in VR headset
VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera