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Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
[Sprites] The Particle System does not support V2 sprite atlases
Repro steps: 1. Open the attached project. 2. Observe that only 1 sprite is showing. 3. Select the particle system and observe the e... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
[Shader Graph] Scroll bar in the blackboard is not usable because of ove...
Steps To Reproduce: 1. Create a new Project 2. Window > Package Manager>Shader Graph> Import 3. Project > Shader > Create Blank s... Read more
Mesh crashes the mesh importer
Repro: 1. Open attached project 2. Right-click the FBX in the project 3. Select import Expected: The mesh imports Observed: The ed... Read more
GL shader reflection is truncated or crash occurs when struct is used fr...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project 2. Select the s... Read more
[WebGL] "Failed running command python2" error is thrown when trying to ...
How to reproduce: 1. Open the attached project 2. Open the Build Settings (File->Build Settings) 3. Switch to WebGL Platform 4. Enab... Read more
Exception object is null when there are multiple catch blocks with the s...
Reproduction steps: 1. Open user's project "UnityDebuggerRepro.zip" 2. Open "SampleScene" Scene 3. Open a project (any project, can ... Read more
Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
Errors are thrown in the console after opening a project with a read-onl...
How to reproduce: 1. Create a new Unity project 2. Go to the project folder 3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
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