Search Issue Tracker
Fixed
Votes
0
Found in
5.1.5f1
Issue ID
817320
Regression
Yes
[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates.
To Reproduce:
1. Build (with 5.1 and 5.4) and run the attached project for iOS with Metal on an A7 iPad.
2. Do a frame capture of the rendered scene, observe that:
on 5.4 the standard shader is a ~2ms slower (see attached screenshots).
Reproduced on :
Version 5.4.0f2 (14e9279a8947)
Wed, 20 Jul 2016 15:47:58 GMT
Branch: 5.4/release
Not Reproducible :
Version 5.1.5f1 (9de525f1a6a8)
Wed, 13 Jan 2016 09:23:21 GMT
Branch: 5.1/release
on iPad Air 1
the difference is much less significant on newer devices like Air 2 and above.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when loading 3D text mesh in Player from an asset bundle that is built with an older Editor version
Add comment