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FixedUnscaledDeltaTime and unscaledDeltaTime return huge values on the f...
To reproduce: 1. Open the project, attached by the tester (UnscaledTimeBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Obs... Read more
Crash in aligned_free when closing Unity with the specific project
To reproduce: 1. Open the project, attached by the user (MontysCaves54beta.zip) 2. Enter and Exit the Play mode 2. Close Unity Exp... Read more
[iOS][IL2CPP] Player crashes at il2cpp::vm::PlatformInvoke::MarshalDeleg...
To reproduce: 1. Open user's attached project 2. Build and run "TestScene" on iOS device 3. Notice that application crashed after l... Read more
Editor crashes after assigning Light Probe Group to Anchor Override Para...
Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer... Read more
[VCS] Some files located outside Assets folder cannot be moved between c...
Steps to reproduce: 1. Start perforce server 2. Create new project in workspace and connect editor to server 3. Open version contro... Read more
[Facebook] FileNotFound exception when switching SDK.
-e: when switching from sdk 7.9.4 to 7.10.1 an exception is thrown about a missing dll --not a regression with unity but fb which ma... Read more
Editor crashes if user quits while package manager is updating a package.
Editor crashes if user quits while package manager is updating a package. Steps to Reproduce: 1. Create a new project. 2. Open pack... Read more
[PLM] Realtime lightmaps are not applied on top of baked lightmaps
Steps for reproduction: 1) Open Unity 2018.1.0b8 2) Open the assets store and download the Unity Adventure Sample Game 3) Open the M... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction: 1) Download the project below and open the scene `ProgressiveLightmapper` OR create a lightmap static plane ... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce: 1) Create new project 2) Create Surface Shader 3) Create "Test.cginc" file 4) Open Surface Shader 5) Add '#include "Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes