Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f1
Issue ID
816939
Regression
No
[UNET] playerControllerId values gets overridden for Host
Steps to reproduce:
1. Open attached "UNET.zip"
2. run two instances of the project
3. one as Host other as Client
4. Press BackQuote button (above tab)
Actual: for localPlayer which is server(HOST) objects it prints 0 and 1 and for all others -1
Expected: server values should not override local client values
Why this is bad: playerControllerId is completely unusable for Host as it gives "inaccurate" values
Reproduced: 5.4.0f1, 5.1.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.