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Won't Fix

Votes

0

Found in

5.4.0f1

Issue ID

816939

Regression

No

[UNET] playerControllerId values gets overridden for Host

Networking

-

Steps to reproduce:
1. Open attached "UNET.zip"
2. run two instances of the project
3. one as Host other as Client
4. Press BackQuote button (above tab)

Actual: for localPlayer which is server(HOST) objects it prints 0 and 1 and for all others -1
Expected: server values should not override local client values

Why this is bad: playerControllerId is completely unusable for Host as it gives "inaccurate" values

Reproduced: 5.4.0f1, 5.1.5f1

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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