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[TrailRenderer] Does not get cleared in scene view
Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more
[TheLabRenderer] Shader fails to open source file error when it is attac...
How to reproduce:1. Create a new project2. Open Asset Store and import The Lab Renderer project3. Create a new folder and move TheLa... Read more
Rescaling broken scene/game view prints out errors when rescaling
Steps to reproduce:1. open attached project2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out Er... Read more
[BlendTree] Writing Threshold value with comma doesn't save the value
To reproduce:1. Open attached project ("BlendTree-Issue.zip")2. In the Animator window select the Blend Tree3. Type to Threshold fie... Read more
Text becomes blurry when there is even number of blend tree motions
How to reproduce:1. Open the attached project2. Open Controller in Animator window3. Double click on blend tree state4. Notice that ... Read more
[Networking] Stripping Level causes ArgumentNullException (for Parameter...
Reproduction steps:|1) Open user's attached project2) Make sure that Stripping Level (Player Settings) is enabled (which one doesn't... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more
[Android] Image distortions after Unity splash screen
Steps to reproduce: 1) Download attached project 'Noise.zip' and open in Unity.2) Go to file >> Build Settings and switch plat... Read more
[HLAPI] No error is printed when spawning objects that were not added to...
Steps to reproduce:1. open attached project2. play scene 'main'3. Host server4. Press 'Space' Actual: Cube gets Spawned but it is no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window