Search Issue Tracker
Struct reflection is not reported when compiling Vulkan or Metal shaders
Reproduction steps: 1. Add the attached shader "Vulkan_Metal_missing_struct_reflection.shader" to a project 2. Select the shader 3.... Read more
[Animation rigging] Animation sometimes twitches after Transfering Rig m...
Reproduction steps: 1. Open the user's attached project and Scenes/Levels/ScarfAnimations scene 2. In the Hierarchy window, select S... Read more
[Shader Graph] Graph Inspector windows moves with the cursor after a val...
Steps To Reproduce: 1. Create a new Project 2. Window > Package Manager>Shader Graph> Import 3. Project > Shader > Create Blank ... Read more
Errors when pressing "Update component list" on a Ghost Authoring Component
Reproduction steps: 1. Open user attached Project (Delete the Library folder before opening) 2. Open Assets\_Test\SampleScene Scene ... Read more
[WebGL][Bolt] "Failed to deserialize scriptable object" error is thrown ...
How to reproduce: 1. Open the attached project 2. Make a WebGL Build 3. Open the built WebGL Player on a browser 4. Open the Develop... Read more
Addressables cache does not update correctly when changing graphics API
Reproduction steps: 1. Download and open the attached project "994308-VulkanAssetBundles.zip" 2. Open the Addressables Groups window... Read more
The items in the Theme dropdown in UI Builder needs some cleanup
The Theme dropdown in UI Builder contains default, runtime and Unity Default Theme items which are confusing for users. The followin... Read more
[Mono] Unity crashes when calling FindObjectsOfType() with a generic abs...
How to reproduce: 1. Open the attached "1312890 repro" project 2. Open the "SampleScene" Scene from the Assets folder 3. Enter Play ... Read more
Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_missing_Globals_reflection.shader" to a project 2. Select the shader 3... Read more
Progressive Lightmappers do not support translucent materials
Reproduction: 1) Open the attached project 2) Notice the lamp is using a translucent material, its color is produced by the point l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled