Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0b25
Issue ID
814430
Regression
No
[VR] Changing VRSettings.renderViewportScale can cause single frame judder when using post process effects
Steps to reproduce:
1. Download and open attached project "RenderViewportScaleBug.zip"
2. Make sure VR mode is on
3. Play scene "scene"
4. On Main Camera object, "VR Render Settings", lower "Render Viewport Scale"
Actual result: Small jittering can be seen around the edges, even if the HMD is kept completely still (See: https://gyazo.com/e831800c96ff54b6cef274b8e9b36869)
Expected: No jittering
Tested and reproduced on:
Windows 10
Unity 5.4.0f2
Could not test on 5.3 or below, because the option did not exist
Neither on 5.5, other issue persists
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
Add comment