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Duplicate

Votes

0

Found in

5.4.0f2

Issue ID

817492

Regression

No

[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion

VR

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Priority: 7Not yet prioritized for a release

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Severity: 3Workaround is possible

[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion

2. How we can reproduce it using the example you attached

1) Download attached project
2) Enable Virtual Reality Support
3) Set up the Split Stereo Display (non head-mounted) 'SDK'
4) Enabled single pass stereo
5) enable the Deferred rendering path
6) Enter Playmode
7) Observe the right eye distort the cube

Expected outcome:

Left eye shows a cube and a blue backgound, right eye shows a cube and a red background.

Notes:

This repros with the CV1 and Oculus SDK as well as with the Vive and the openVR sdk.

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