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Votes
0
Found in
5.4.0f2
Issue ID
817492
Regression
No
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion
2. How we can reproduce it using the example you attached
1) Download attached project
2) Enable Virtual Reality Support
3) Set up the Split Stereo Display (non head-mounted) 'SDK'
4) Enabled single pass stereo
5) enable the Deferred rendering path
6) Enter Playmode
7) Observe the right eye distort the cube
Expected outcome:
Left eye shows a cube and a blue backgound, right eye shows a cube and a red background.
Notes:
This repros with the CV1 and Oculus SDK as well as with the Vive and the openVR sdk.
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