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Creating script and deleting it instantly throws an error
Steps to reproduce:1) create new unity project2) right click in project view3) create -> Editor test C# script (do not save the n... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce:1. Open the attached project2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material'3. Drop 'Material... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce:1. Open user attached project2. Look at console window Expected: All scripts are compiled without compile error m... Read more
NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps:1.Open attached project2.Open scene "TestCharacters" located in Scenes > Test3.Open the Window > Navigation... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repro... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps:1. Open "Instancing" project2. Open "Instance" scene3. Run the scene4. Open and Enable Frame... Read more
Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce:1. Open the project2. Open the scene "test"3. Press "play" Notice that even though the LScriptEnumerator is called once... Read more
[MSE] Build loses one scene
To reproduce:1. Open attached project2. Build and run project3. Notice that one of the scenes is not loaded Reproducible: 5.4.0b15, ... Read more
[WSA][WP8.1] Build fails when project contains "Unity Test Tools"
To reproduce:1. Build attached project2. Build fails Reproducible: 5.4.0b15, 5.3.4p3, 5.0.1f1 Workaround:Changing "Compilation Overr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default