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UI Toolkit element row margins are scaled inconsistently when UI Scaling...
How to reproduce: 1. Open the “FlexWarpScalingBug.zip“ project 2. Click “Test/Test“ in the Toolbar to open a “MyEditorWindow“ Win... Read more
Undo.isProcessing returns false in ChangeEvent when performing undo oper...
Reproduction steps: 1. Open the attached “BugRepro” project 2. From the menu navigate to BugRepo > Open Window 3. Change the “Int Va... Read more
Models which have a LOD below the MaximumLOD level are not omitted in a ...
Reproduction steps: 1. Open the attached “MaxLODbug” project 2. In the “Build Profiles” window (File > Build Profiles), make sure ... Read more
JsonSerialization.ToJson serializes "$type" when serializing Dictionaries
How to reproduce: 1. Open the “Test.zip“ project 2. Open the “Playground“ Scene 3. Enter Play Mode 4. Observe the Console Exp... Read more
GDI object count in the Task Manager keeps increasing when invoking Edit...
How to reproduce: 1. Open the “Details“ tab of the Task Manager 2. Enable the “GDI objects“ column by right-mouse-clicking any one... Read more
[URP] [APV] Crash on tlsf_free when generating lighting or opening a dif...
Reproduction steps: 1. Open the attached “BugRepro“ project 2. Open the “SampleScene” 3. Open the Lighting window (Window > Rende... Read more
Converting Output to Output Particle ShaderGraph Octagon/Triangle is imp...
*Steps to reproduce:* 1. Create a new graph 2. Convert Output to Output Particle ShaderGraph Octagon or Triangle *Actual re... Read more
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture ...
How to reproduce: 1. Open the “URPEmpty6000.zip“ project 2. Open the “SampleScene“ 3. Type “s“ into the Search box in the Hierar... Read more
Autoconnect Profiler does not connect to the WebGL Player when the Unity...
Reproduction steps: 1. Open the attached “WebGLProfilerConnect.zip” project 2. In the Build Settings, make sure the WebGL platform... Read more
PointerUpEvent is not registered by VisualElement when DragAndDrop is used
Reproduction steps: 1. Open the attached “BugRepro” project 2. From the menu navigate to Tests > Pointer Up Test 3. Click on the ... Read more
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