Search Issue Tracker
Fixed
Fixed in 1.2.x, 1.3.x
Votes
0
Found in [Package]
1.2.1
1.3.0
Issue ID
ARB-47
Regression
No
Crash on "mecanim::animation::SeekClip" and the Animators methods execution gets slower and slower when repeatedly calling the "RigBuilder.Build()" in the Player
How to reproduce:
1. Open the “AnimRiggingOverrideControllerCrash“ project
2. Open the “Assets>BugReport>BugReport_AnimationRigging“ scene
3. Navigate to “File/Build Settings“
4. Toggle on Development Build and Autoconnect Profiler
5. Build and Run
6. Let the Player run and observe the Profiler for a few minutes
Expected result: The spikes in the CPU Usage module stay about the same size and after a few minutes the Player does not crash
Actual result: The spikes in the CPU Usage module grow bigger and after a few minutes the Player crashes
Reproducible with: 1.2.0, 1.2.1 (2021.3.41f1, 2022.3.39f1), 1.3.0 (2022.3.39f1, 6000.0.12f1)
Reproducible on: macOS 14.5 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Note: Some more details in the internal notes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note (fix version 1.3.x):
Fixed a memory inefficiency in the Animator BindStreamProperty and BindCustomStreamProperty functions. These functions are used when building a Rig via the Rig Builder and would allow duplicate stream properties to be bound multiple times. Therefore calling RigBuilder.Build many times would results in a slow down then eventual crash as identical bindings would continue to be loaded into memory.
Resolution Note (fix version 1.2.x):
Fixed a memory inefficiency in the Animator BindStreamProperty and BindCustomStreamProperty functions. These functions are used when building a Rig via the Rig Builder and would allow duplicate stream properties to be bound multiple times. Therefore calling RigBuilder.Build many times would results in a slow down then eventual crash as identical bindings would continue to be loaded into memory.
Resolution Note (fix version 1.2.x):
Fixed a memory inefficiency in the Animator BindStreamProperty and BindCustomStreamProperty functions. These functions are used when building a Rig via the Rig Builder and would allow duplicate stream properties to be bound multiple times. Therefore calling RigBuilder.Build many times would results in a slow down then eventual crash as identical bindings would continue to be loaded into memory.