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Votes

0

Found in

2021.3.40f1

2022.3.38f1

6000.0.10f1

Issue ID

UUM-76482

Regression

No

HideFlags.HideInHierarchy is not serialized correctly when saving changes in Prefab Mode

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How to reproduce:
1. Open the “BugReportWireframe.zip“ project
2. Double-click “SampleGameObject“ in the Project tab
3. Select on the “SampleGameObject“ GameObject in the Hierarchy
4. Press the “BugReport/Toggle HideFlags for Children“ in the Toolbar
5. Save the changes in the Prefab
6. Exit and re-enter Prefab Mode
7. Observe the Hierarchy

Expected result: The child GameObjects are hidden
Actual result: The child GameObjects are visible but collapsed

Reproducible in: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

  1. Resolution Note:

    This is related to a very old decision we can't change for Unity6 - the Prefab System uses HideFlags internally and we can't persist them.

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