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Votes
0
Found in
2021.3.40f1
2022.3.38f1
6000.0.10f1
Issue ID
UUM-76482
Regression
No
HideFlags.HideInHierarchy is not serialized correctly when saving changes in Prefab Mode
How to reproduce:
1. Open the “BugReportWireframe.zip“ project
2. Double-click “SampleGameObject“ in the Project tab
3. Select on the “SampleGameObject“ GameObject in the Hierarchy
4. Press the “BugReport/Toggle HideFlags for Children“ in the Toolbar
5. Save the changes in the Prefab
6. Exit and re-enter Prefab Mode
7. Observe the Hierarchy
Expected result: The child GameObjects are hidden
Actual result: The child GameObjects are visible but collapsed
Reproducible in: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
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Resolution Note:
This is related to a very old decision we can't change for Unity6 - the Prefab System uses HideFlags internally and we can't persist them.