Search Issue Tracker
Fixed
Fixed in 10.1.3, 11.0.0
Votes
0
Found in [Package]
10.1.2
Issue ID
DANB-679
Regression
Yes
[2D][Animation] Skinning Editor bone and mesh Visibility sliders too short
How to reproduce:
1. Open the “SkinningEditor_Bug.zip“ project
2. Open the “Fei_Cel_group“ asset using Sprite Editor
3. Change the Mode to “Skinning Editor“ and toggle on “Visibility” in the Sprite Editor
4. Observe the Sliders in the Visibility section in the Sprite Editor
Expected result: The Sliders span is along the width of the Visibility section
Actual result: The Sliders are short
Reproducible in: 6000.0.0b11, 6000.0.11f1
Not reproducible in: 2021.3.40f1, 2022.3.38f1, 2023.3.0b10
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Note: The sliders are functional, but their length makes them barely usable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Resolution Note (fix version 11.0.0):
Fixed for upcoming 2D Animation 11
Resolution Note (fix version 10.1.3):
Resolved as fixed in 2D Animation 10.1.3