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Fixed
Fixed in 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 7000.0.0a10
Votes
3
Found in
2022.3.39f1
6000.0.12f1
6000.1.0a2
Issue ID
UUM-76467
Regression
No
TextMeshPro emojis inherit tint values when placed after a <sprite> tag
How to reproduce:
1. Open the attached “IN-81023” project
2. Open the “SampleScene”
3. Observe the Game view
Expected result: None of the emoijs are not tinted
Actual result: Some of the emojis are tinted
Reproducible in: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1
Reproducible on: Windows 11, macOS 14.5 (Intel)
Not reproducible on: No other environments tested
Note: Also reproducible in Player
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Resolution Note (fix version 7000.0.0a10):
Fixed issue where tint would affect every emoji until a new sprite tag would be used.
Resolution Note (fix version 6000.1.0a5):
Fixed issue where tint would affect every emoji until a new sprite tag would be used.
Resolution Note (fix version 6000.0.28f1):
Fixed issue where tint would affect every emoji until a new sprite tag would be used.
Resolution Note (fix version 2022.3.53f1):
Fixed issue where tint would affect every emoji until a new sprite tag would be used.