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Fixed

Fixed in 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 7000.0.0a10

Votes

3

Found in

2022.3.39f1

6000.0.12f1

6000.1.0a2

7000.0.0a1

Issue ID

UUM-76467

Regression

No

TextMeshPro emojis inherit tint values when placed after a <sprite> tag

-

How to reproduce:
1. Open the attached “IN-81023” project
2. Open the “SampleScene”
3. Observe the Game view

Expected result: None of the emoijs are not tinted
Actual result: Some of the emojis are tinted

Reproducible in: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1

Reproducible on: Windows 11, macOS 14.5 (Intel)
Not reproducible on: No other environments tested

Note: Also reproducible in Player

  1. Resolution Note (fix version 7000.0.0a10):

    Fixed issue where tint would affect every emoji until a new sprite tag would be used.

  2. Resolution Note (fix version 6000.1.0a5):

    Fixed issue where tint would affect every emoji until a new sprite tag would be used.

  3. Resolution Note (fix version 6000.0.28f1):

    Fixed issue where tint would affect every emoji until a new sprite tag would be used.

  4. Resolution Note (fix version 2022.3.53f1):

    Fixed issue where tint would affect every emoji until a new sprite tag would be used.

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