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2
votes
Fixed
1
votes
Fixed

[SinglePassStereo] Forward rendering, realtime directional light frame b...

VR

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Apr 13, 2016

-

Version/s:

Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more

4
votes
Fixed
0
votes
Fixed

[Compute] Use of uint causes glitchy mesh

Shaders

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Apr 07, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Run the scene3. Notice that generated mesh is glitchy Note: Happens on DX11 and GLCor... Read more

3
votes
Fixed

Camera FOV doesn't affect skybox

Camera

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Make sure that Game view is visible4. In hierarchy, select Ca... Read more

1
votes
Not Reproducible

Build fails returning serialization errors when building after reimporti...

Deployment Management

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Mar 31, 2016

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Version/s: 5.4.0b11

How to reproduce:1. Open the attached project2. Right Mouse Click on Assets folder and select Reimport All3. After it is done, build... Read more

0
votes
Fixed

[Legacy] Adding Is Active property while in recording mode crashes at Un...

Animation

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Apr 14, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project "788452.zip"2. Open scene "repro"3. Open animation window4. In hierarchy, select "Cube"... Read more

0
votes
Fixed

Generate Lightmap UVs doesn't complete in more than 20 hours for a house...

Global Illumination

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Apr 14, 2016

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Version/s: 5.4.0b14

To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more

0
votes
Fixed

[SpringJoint] If min and max distances are equal then changing min dista...

Physics

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Apr 13, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Run scene4. Notice that left set of cubes is behaving correctly -... Read more

3
votes
Fixed

[iOS][Airplay] Camera.SetTargetBuffers doesen't work with GLES2/3

iOS

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Apr 14, 2016

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Version/s: 5.4.0b14

To Reproduce: 1. Build and run the attached project with GLES2 or 3.2. Enable Airplay with mirroring on your device.3. Click the 'Tw... Read more

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