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Votes
0
Found in
2021.3.40f1
2022.3.37f1
6000.0.10f1
Issue ID
UUM-76470
Regression
No
A second "base" Camera shows a black background when MSAA is enabled in a URP project
How to reproduce:
1. Open the “CameraBug.zip“ project
2. Open the “SampleScene“
3. Open the Game view
4. Select the “Assets/Settings/UniversalRP-LowQuality.asset” in the Project tab
5. Change the “Anti Aliasing“ to “2x” in the Inspector
6. Observe the Game view
Expected result: The background is transparent
Actual result: The background is black
Reproducible in: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Similarly, to reproduce you can change the “Anti-aliasing” mode to “SMAA“ for any Camera (only reproducible in 2021.3.40f1)
- Not reproducible in an HD RP project
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Resolution Note:
Uninitialised background in the camera means that you cannot rely on the data here. This can be anything and would likely change along the operation performed. You never can assume what would be the content.
To properly rely on a previous camera rendering, please use the Camera Stacking. Alternately you can also use intermediate RenderTexture.