Search Issue Tracker
Fixed
Fixed in 2021.3.43f1, 2022.3.43f1, 6000.0.16f1
Votes
0
Found in
2021.3.40f1
2022.3.38f1
6000.0.11f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-76472
Regression
No
Shader Graph Preview Variant Limit can be set to a negative value
How to reproduce:
1. Create a new URP project
2. Go to User Preferences -> Shader GraphÂ
3. Try set the Preview Variant Limit to a negative value
Expected results: It is not possible to set Preview Variant Limit to a negative number
Actual results: It is possible to set the Preview Variant Limit to a negative number which results in errors in the Console
Reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.11f1
Reproducible on: macOS Sonoma 14.5
Not reproducible on: No other environment tested
Full error: Error in Shader Graph Assets/New Shader Graph.shadergraph: Graph is generating too many variants. Either delete Keywords, reduce Keyword variants or increase the Shader Variant Limit in Preferences > Shader Graph.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:384)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment