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Graph and Camera options for Render Graph Viewer disappear after maximis...
*Steps to reproduce:* 1. Create an HDRP template project 2. Open the Render Graph Viewer window via Window-> Analysis -> Rende... Read more
Text breaks onto a new line when using Chinese characters and Font Style...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mo... Read more
Rendering Debugger currently selected Menu changes when entering Play Mo...
*Steps to reproduce:* 1. Open an HDRP Project 2. Navigate to Window > Analysis > Rendering Debugger 3. Select Lighting in t... Read more
GraphicsBuffer write breaks when Play Mode is set to Play Maximized
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/Dev” Scene 3. In the Game View, make sure ... Read more
The characters of the bottom option in the Scene View Debug Draw Mode dr...
*Steps to reproduce:* 1. Open any project 2. In Scene View controls click the arrow to the right of the Debug icon 3. Obser... Read more
Realtime HDRP Area Light is culled when Camera Frustrum is outside the l...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/AreaLightIssue/AreaLightIssue“ scene 3. Select the “Ar... Read more
The Editor hangs when opening a project that uses local packages and Ver...
How to reproduce: 1. Open the “IN-74168_repro“ project 2. Navigate to Edit → Project Settings → Version Control 3. Set up Perforc... Read more
Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/Level 1.unity“ scene 3. Observe the crash Repro... Read more
Shader Compilation for projects with lots of Shaders can be slow (i.e. V...
*Steps to reproduce:* 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VF... Read more
The hierarchyCount counts the number of all Transforms in the Hierarchy ...
How to reproduce: 1. Open the “HierarchyCount“ project 2. Open the “_Simple“ scene 3. Open Window -> Analysis -> Memory Profiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects