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Third Party Issue
Votes
0
Found in
6000.0.0b16
Issue ID
UUM-70379
Regression
No
GraphicsBuffer write breaks when Play Mode is set to Play Maximized
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Dev” Scene
3. In the Game View, make sure the Play Mode behavior is set to "Play Maximized"
4. Enter Play Mode
5. In the Game View, click the "Play" button
6. Press L key and look up using the mouse
7. Observe the lights appearing on the ceiling
8. Exit Play Mode
9. Observe the Console window
Expected result: The lights light up gradually and there are no messages logged in the Console
Actual result: The lights start flickering and “LockBufferForWrite: Multiple uploads in flight for buffer 00000198C32F33F0 (bufferHandle: 579) of size 10240. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.” is constantly being logged in the Console
Reproducible with: 1.1.0-pre.3 (2023.3.0a19), 1.2.0 (6000.0.0b16)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
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Resolution Note:
The reproduction project uses custom bootstrapping to set up the player loop and external packages which are interfering with the investigation of the issue.