Search Issue Tracker
Fixed
Fixed in 6000.0.10f1, 7000.0.0a1
Votes
6
Found in
2023.3.0b10
6000.0.0b15
Issue ID
UUM-70390
Regression
Yes
Realtime HDRP Area Light is culled when Camera Frustrum is outside the lights range
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/AreaLightIssue/AreaLightIssue“ scene
3. Select the “Area Light” GameObject
4. Rotate the Scene View camera down until the Area Light Range gizmo is outside the Scene View
5. Observe the Scene View
Expected result: The light is visible
Actual result: The light is culled and not visible
Reproducible with: 2023.2.0a1, 2023.2.19f1, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.1.20f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
unity_lic_023
Jun 06, 2024 08:27
hello, when is this going to be fixed? this bug is really a showstopper for one of our projects