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In Progress

Votes

6

Found in

2023.3.0b10

6000.0.0b15

Issue ID

UUM-70390

Regression

Yes

Realtime HDRP Area Light is culled when Camera Frustrum is outside the lights range

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Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/AreaLightIssue/AreaLightIssue“ scene
3. Select the “Area Light” GameObject
4. Rotate the Scene View camera down until the Area Light Range gizmo is outside the Scene View
5. Observe the Scene View

Expected result: The light is visible
Actual result: The light is culled and not visible

Reproducible with: 2023.2.0a1, 2023.2.19f1, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.1.20f1

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

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