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[iOS] Application Hangs when a button calls to Application.OpenURL()
How to reproduce: 1. Download and open the attached project 2. Built and deploy the project to iOS 3. Press the "Open URL" button... Read more
[iOS] Builds fail when using .xcframework plugins
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Observe the console Expe... Read more
[URP] Important/Unimportant Setting on Lights doesn't take effect
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Focus on the “_Po... Read more
[Android][Vulkan] Depth buffer flickering in the Player when recording t...
Steps to reproduce: 1. Open the attached “IN-73480DepthArtifacts” project 2. Build And Run the project on the device 3. Swipe dow... Read more
Layout of elements is delayed when elements are styled with transition-d...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play... Read more
Prefab Variant is not created when using PrefabUtility.SaveAsPrefabAsset
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select the “Bug-C... Read more
[TAA][Shader] Shader warnings are being thrown after building High Defin...
How to reproduce: 1. Create a new High Definition 3D Project 2. Build the Project (File -> Build Settings -> Build) 3. Observe th... Read more
Crash on D3D12GetInterface when enabling a GameObject using a Sample Ski...
How to reproduce: 1. Open the “IN-73903_repro“ project 2. Open the “Main“ scene 3. Enable the “Particlepeople01“ GameObject Ex... Read more
Noise Sine Wave Node is flickering when connected to Time Parameter of a...
How to reproduce: 1. Create a new High Definition 3D Project 2. Create a new Shader Graph (Right-click in the Project window -> Cr... Read more
Hovering on Scene View when Lighting Type is changed to Area or Point ma...
How to reproduce: 1. Open the Attached "LightingBug.zip" Project 2. Open the "Outdoors" Scene (Assets -> "Outdoors") 3. Click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects