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[Android] Resources.UnloadUnusedAssets causes audio glitches when combin...
Resources.UnloadUnusedAssets causes audio glitches when combined with OnAudioFilterRead Read more
[iOS] 'OnApplicationPause' is not called when PlayFullScreenMovie starts...
To Reproduce: 1. Build the attached app and run.2. Click any "PlayVideo.." button.3. Exit from video or wait untill it finishes.4. O... Read more
[UWP] assembly converter failure
When building to UWP platform, editor throws an error in the console:UnityException: Failed to run assembly converter with command -... Read more
[iOS] Loading with WWW.LoadFromCacheOrDownload from StreamingAssets hang...
Steps to reproduce: 1. Open attached project (StreamingAssetsDownloadBug_stripped.zip)2. Build for iOS3. Build the Xcode project and... Read more
[HardwareInstancing][ReflectionProbes] Instanced objects start flickerin...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'main.unity' scene; 3. Notice that there is a plane with 'Rock Spawne... Read more
[iOS] 'illegal export list found. Please rebuild your static library' er...
To Reproduce: 1. Build any app with trunk.2. Archive it in Xcode.3. Observe that it fails in linking with: ld: illegal export list f... Read more
Unity crashes while importing an asset
To reproduce:1. Open project2. Right click "ThiefChar_001@1m_vault" in "Characters"3. Press reimport Read more
Switching scenes while in playmode results in previous scene being loade...
Reproduction steps:1) Open attached project.2) Open "New Scene" and go into playmode.3) Without exiting playmode manually, go into "... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached)1) Open users attached project.2) In the toolbar click Test Bug > Open Window with Bug.3) Stretc... Read more
Spring Joints Anchor and Connected Anchor Y values different when added ...
Reproduction step:1) Open users submitted project and proceed to scene "Spring Bug".2) Go into playmode and in the scene view try dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked