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0
votes
Fixed

Unity crash on InsertAnimationClipCurveIDsCrash when applying changes to...

Animation

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Feb 03, 2016

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Version/s: 5.3.2f1

To reproduce: 1. Open attached project 2. Open Hierarchy window 3. Select "Armature|run" animation in the Project window 4. In the I... Read more

5
votes
Fixed

[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...

Android

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Nov 26, 2015

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Version/s: 5.1.2p2

Error when coming back from background: D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowTyp... Read more

1
votes
Not Reproducible

Inconsistent return of Input.mousePosition between Windows and OSX

Input

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Feb 02, 2016

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Version/s: 5.3.2p1

Steps to reproduce: 1) open attached 'input.zip' 2) build for Stand alone 3) play and drag mouse to right top corner Expected: retu... Read more

0
votes
Fixed

[UNETServerDLL] Amount of incomming messages grows when client add host

Networking

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Feb 03, 2016

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Version/s: 5.4.0b4

Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" bu... Read more

1
votes
Fixed

{OSX}Particles emited via script with EmitParams flicker when using sor...

Shuriken

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Jan 27, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1) Open users submitted project, proceed to scene "ParticleSorting" 2) Go into playmode and hit "Rotate emitter... Read more

0
votes
By Design

[UI] Dropdown stays in highlight phase after selecting an option

UI

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Jan 07, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more

0
votes
By Design

[entreprise support][iOS][Android] Standard shader turns to all white on...

Mobile Rendering

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Feb 03, 2016

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Version/s: 5.3.1f1

Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more

0
votes
Fixed

[GL][compute] Scene w/ shader for DX11 crashes on OpenGLCore in edit mode

OpenGL

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Feb 03, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Download and open attached project "case_754519-Unity_Project.zip" 2. Open scene "Procedural cubes example" 3... Read more

0
votes
Fixed

Meshes with Scale In Lightmap set to 0 are still baked into lightmap

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project 2. Open scene "LM_ShadowCaster3" 3. Inspect that "Plane" and its child "Cube" found in... Read more

0
votes
Not Reproducible

[BakedView] After reopening scene artifacts appear on objects that have ...

Progressive Lightmapper

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Feb 03, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project 2. Open scene "LM_ShadowCaster3" 3. Make sure that scene has "Baked" set as its view m... Read more

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