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Unity crash on InsertAnimationClipCurveIDsCrash when applying changes to...
To reproduce: 1. Open attached project 2. Open Hierarchy window 3. Select "Armature|run" animation in the Project window 4. In the I... Read more
[Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW o...
Error when coming back from background: D/Unity (23899): [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowTyp... Read more
Inconsistent return of Input.mousePosition between Windows and OSX
Steps to reproduce: 1) open attached 'input.zip' 2) build for Stand alone 3) play and drag mouse to right top corner Expected: retu... Read more
[UNETServerDLL] Amount of incomming messages grows when client add host
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Press "Start Client" button 5. Press "Connect" bu... Read more
{OSX}Particles emited via script with EmitParams flicker when using sor...
Reproduction steps: 1) Open users submitted project, proceed to scene "ParticleSorting" 2) Go into playmode and hit "Rotate emitter... Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more
[entreprise support][iOS][Android] Standard shader turns to all white on...
Standard shader turns to all white on some GLES 3.0 android device and iphone6 when enabling metal Read more
[GL][compute] Scene w/ shader for DX11 crashes on OpenGLCore in edit mode
Steps to reproduce: 1. Download and open attached project "case_754519-Unity_Project.zip" 2. Open scene "Procedural cubes example" 3... Read more
Meshes with Scale In Lightmap set to 0 are still baked into lightmap
Steps to reproduce: 1. Open attached project 2. Open scene "LM_ShadowCaster3" 3. Inspect that "Plane" and its child "Cube" found in... Read more
[BakedView] After reopening scene artifacts appear on objects that have ...
Steps to reproduce: 1. Open attached project 2. Open scene "LM_ShadowCaster3" 3. Make sure that scene has "Baked" set as its view m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later