Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
767695
Regression
No
[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThreadIDForAssert)
Steps to repro:
1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse
2. launch the exe with -force-d3d12 -force-gfx-jobs
3. play the game, observe errors and wait a few minutes for crash.
Full project here: https://oc.unity3d.com/index.php/s/YoTtrlhx71IJZsU
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment