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Fixed
Fixed in 2022.3.33f1, 6000.0.2f1
Votes
0
Found in
2022.3.24f1
2023.2.19f1
6000.0.0b15
Issue ID
UUM-71299
Regression
Yes
Operations on the Color32 array are not reflected in WebGL Player when HDR is off
Reproduction steps:
1. Open the attached “WebCamTextureGetSetPixels32WithHDRTest.zip“ project
2. Open the “SampleSceneHDR_Off” scene (Assets > Scenes)
3. Ensure a webcam device or a Virtual Camera is connected to the computer
4. Ensure Web is the selected platform in the Build Settings
5. Build And Run (File > Build And Run)
6. Observe the webcam view in the Player
Expected result: Webcam view color format is in GBRA color space
Actual result: Webcam view color format is in RGBA color space
Reproducible with: 2022.2.0a13, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.2.0a11
Couldn’t test with: 2022.2.0a12 (The Player turns fully black)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Affects both Linear and Gamma Color Spaces
- The HDR is toggled on or off in the Camera GameObject Inspector settings
- Above 2022.2.0a11 version in most alpha versions the Player starts glitching, therefore, the reproduction might be difficult to observe
- The black screen in the Player prevents from testing the 2022.2.0a12 and 2022.2.0a13 versions
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Resolution Note (fix version 6000.0.2f1):
Fix issue with WebCam textures overwriting material textures.
Resolution Note (fix version 2022.3.33f1):
Fix issue with WebCam textures overwriting material textures.