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Fixed

Fixed in 2022.3.33f1, 6000.0.2f1

Votes

0

Found in

2022.3.24f1

2023.2.19f1

6000.0.0b15

Issue ID

UUM-71299

Regression

Yes

Operations on the Color32 array are not reflected in WebGL Player when HDR is off

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Reproduction steps:
1. Open the attached “WebCamTextureGetSetPixels32WithHDRTest.zip“ project
2. Open the “SampleSceneHDR_Off” scene (Assets > Scenes)
3. Ensure a webcam device or a Virtual Camera is connected to the computer
4. Ensure Web is the selected platform in the Build Settings
5. Build And Run (File > Build And Run)
6. Observe the webcam view in the Player

Expected result: Webcam view color format is in GBRA color space
Actual result: Webcam view color format is in RGBA color space

Reproducible with: 2022.2.0a13, 2022.3.24f1, 2023.2.19f1, 6000.0.0b15
Not reproducible with: 2021.3.37f1, 2022.2.0a11
Couldn’t test with: 2022.2.0a12 (The Player turns fully black)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- Affects both Linear and Gamma Color Spaces
- The HDR is toggled on or off in the Camera GameObject Inspector settings
- Above 2022.2.0a11 version in most alpha versions the Player starts glitching, therefore, the reproduction might be difficult to observe
- The black screen in the Player prevents from testing the 2022.2.0a12 and 2022.2.0a13 versions 

  1. Resolution Note (fix version 6000.0.2f1):

    Fix issue with WebCam textures overwriting material textures.

  2. Resolution Note (fix version 2022.3.33f1):

    Fix issue with WebCam textures overwriting material textures.

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