Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2f1
Issue ID
767495
Regression
No
Editor hangs if a scene is unloaded while the scene objects are being destroyed (when going out of play mode)
Steps to reproduce:
1. Download and open attached project "MultiScene_test1.zip"
2. There should be multiple scenes loaded. Play the project
3. Walk North/Up by clicking on the screen with the second mouse button
4. Walk until you enter orange colored trigger
5. Stop playing
Actual result: Unity freezes
Expect result: Unity does not freeze
Tested and reproduced on:
Windows 10
Unity 5.3.0f4, 5.3.2p2, 5.4.0b4
Note: This is related to multiscene manager loading/unloading objects (see Editor.log output in the first edit), therefore is not reproducible before 5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #762371