Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2f1
Issue ID
767495
Regression
No
Editor hangs if a scene is unloaded while the scene objects are being destroyed (when going out of play mode)
Steps to reproduce:
1. Download and open attached project "MultiScene_test1.zip"
2. There should be multiple scenes loaded. Play the project
3. Walk North/Up by clicking on the screen with the second mouse button
4. Walk until you enter orange colored trigger
5. Stop playing
Actual result: Unity freezes
Expect result: Unity does not freeze
Tested and reproduced on:
Windows 10
Unity 5.3.0f4, 5.3.2p2, 5.4.0b4
Note: This is related to multiscene manager loading/unloading objects (see Editor.log output in the first edit), therefore is not reproducible before 5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
This is a duplicate of issue #762371