Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
767693
Regression
No
[DX11] UI flickering/distortion when using multi core
Steps to repro:
1. Download this build: https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse
2. launch with -force-d3d11 -force-gfx-jobs
3. observe loading UI
4. if further observation is needed then find the robot ingame and press L to speak to him, then click the "first button" for a loop.
Full project here: https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment