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[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4.2. Create particle system.3. Set its render mo... Read more
[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...
Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more
BuoyancyEffector2D.density is compared against colliders mass instead of...
Steps to reproduce:1. Download and open project "BuoyancyEffector2DBugTest.zip"2. Open and play scene "level01"3. Notice that smalle... Read more
When an object has a parent and physics were initiated collider is mispl...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "test" scene3. Notice that the red plank doesn't ... Read more
[FrameDebugger] Global shader parameter values get reset after exiting p...
Steps to reproduce:1) open users attached project2) play scene 'GlobalIntReportingError'3) capture a frame with the frame debuger4) ... Read more
[ShaderCompiler]Editor crashes when closing if the shader compiler crash...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Open 'DynamicIndexing.shader' file in shader co... Read more
[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds
Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more
[Windows] [DA] DA does not remember 32/64 bit selection
To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more
When root motion is applied, playing animations automatically and playin...
Reproduction steps:1. Open the attached project2. Open and play "Test" scene3. Click on "Play" button4. After the animations are fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed