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[OSX] Application.CaptureScreenshot produces different colors than in pl...
Reproduction steps:1. Open attached project2. Open and play "Main" scene3. Press the "Space" button to capture screenshot4. Notice t... Read more
Can't get accurate transform.position of a Grid-Set RectTransform in Awa...
How to reproduce:- Open MainScene from the attached project- Turn on Play Mode- Camera should locate to an offset Z position from th... Read more
[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...
Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more
Editor won't start with a path including multi-byte characters
What happens:Unity.exe won't start. You'll see nothing but black window. How to reproduce:Install Unity at the path including multi-... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more
LightmapSettings.lightmaps[0].lightmapFar not providing Texture2D lightmap
Repro steps:1) Open my attached project and BakedPrefabs -> BakeLightmapPrefabs.scene2) Click on Tower object and scroll in the I... Read more
[Sprite Packer] Unable to generate Atlas after moving sprite sheet to Re...
Reproduction steps:1) Open project I have attached.2) Open Sprite Packer window and proceed to Sprites folder.3) Select "GrasslandCo... Read more
Error after changing Packing Tag and after applying it
Reproduction steps:1) Open attached project and select sprite sheet in Sprites folder.2) In the inspector change Packint Tag, error ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open