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Changing Shader Hardware Tier through Graphics Emulation affects reflect...
Repro Steps: 1. In attached project, open ShaderQualitySettings scene. 2. Emulate to another Shader Hardware Tier 3. Notice an unex... Read more
Autocomplete doesn't work with a fresh project in VS2015
Steps to reproduce: 1. Make sure Unity and VS2015 are installed 2. Set the code editor to VS2015 in preferences 3. Create a new pro... Read more
Problems with upgrading project with Substance material from 4.x directl...
What happened The original project is made with Unity 4.1.0f1 - (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 an... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip" 2. Attach "Repro.cs" script to any of the objects in hieararchy 3. Unity ... Read more
[Build] Closing built application throws NullReferenceException at Unity...
Steps to reproduce: 1. Open attached project "765509.zip" 2. Build project 3. Run built project 4. Wait until scene appears 5. Clos... Read more
[Shuriken] IsNormalized error messages in console when scaling particle ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Inspect console. Expected result: Empty. Actu... Read more
[Hierarchy] Selecting a child object in the scene view does not select i...
In the attached project, selecting a child object would not select it in the Hierarchy panel if the hierarchy it belongs to is colla... Read more
[Shuriken] VisualizeBounds does not scale correctly on shape
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select and simulate particle system. 4. Inspec... Read more
[Shuriken] World collision does not work when particle system is scaled ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select and simulate particle system. 4. Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled