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0
votes
Fixed

[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...

Networking

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Connect to server by pressing Connect button 5. Pr... Read more

2
votes
Fixed

Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exit...

UI

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Jan 29, 2016

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Version/s: 5.3.2f1

How to reproduce: 1. Open the project in the zip-folder "project_for_bug_report.zip" 2. Open the scene "Scenes/Swamp/Swamp_01" 3. En... Read more

0
votes
Fixed

Animation importer creates different animation clip if firstly curves a...

Animation

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Jan 22, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project 2. Open the editor window for AnimBug via Window/AnimBug 3. Drag "Take 001" from Anm_... Read more

0
votes
Fixed

[Android] drawable-mdpi icon doesn't appear in APK

Android

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Jan 25, 2016

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Version/s: 5.3.1p2

Drawable-mdpi-v4 icon folder does not appear in APK. Read more

0
votes
Fixed

[iOS] WWW doesn't work with a link that redirects to another link on iOS

iOS

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Jan 12, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Open attached project (redirectLinkTest.zip) 2. Build for iOS 3. Build the Xcode project and run on iOS devi... Read more

0
votes
Fixed

[iOS][Splashscreen] Unity Splash Screen stretched on iOS devices

iOS

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Jan 29, 2016

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Version/s: 5.4.0b3

To Reproduce: 1. Build any project with 'Show Unity Splash Screen' enabled. 2. Deploy to and iOS device. 3. Observe that the splas... Read more

0
votes
Fixed

Spring Joints2D distance values different when added manually and proced...

Physics2D

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Jan 29, 2016

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Version/s: 5.3.2p1

1) Open attached project and proceed to "SpringBug" scene. 2) Go into playmode. Expected result: Crates should hang on the same hei... Read more

1
votes
Fixed

Game Execution Freezes when the Title Bar is grabbed, even when "RunInBa...

Deployment Management

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Jan 28, 2016

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Version/s: 5.3.1p4

To reproduce: 1. Build attached project (repro765773.zip) 2. Launch a game in windowed mode 3. Grab the bar for the window and star... Read more

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more

2
votes
Fixed

MovieTextures sometimes black in Mac Standalone (64 or Universal builds)

Video

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Jan 29, 2016

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Version/s:

Playing back Movie Textures in 64 bit Mac standalone sometimes results in a black texture. This started happening somewhat more sinc... Read more

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