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[GearVR] RenderTextures are not rendering correctly. Android +VR
Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project.2) Ensure VR mode is enabled and that you have the proper OSIG fi... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more
[Linux] OS freezes when tabbing away from fullscreen unity app
-e: see title, need to hard reboot the machine -repro:--build empty scene and run on linux--start in fullscreen--try to alt-tab away... Read more
[Linux][GLCore] fullscreen resolution produces only black/grey screen + ...
-e: see title, screen goes just black and nothing happens -repro:--get standard assets from asset store/build emtpy scene--build for... Read more
[GLES] Shader using const arrays crashes on some Androids (5.2.3)
Shader code like this:const half blurKernel[11] = {0.0009765625, 0.009765625, 0.04394531, 0.1171875, 0.2050781, 0.2460938, 0.2050781... Read more
Change IPv6 to IPv4 causes DNS issue
repro:1) set the environment IPv62) download a content via HttpWebRequest3) change the environment IPv44) download a content with th... Read more
TargetJoint2D added during runtime ignores collision
Steps to reproduce:1) open attached project2) play scene 'TestScene'- the scene has three cubes, bottom right corner shows expected ... Read more
[MSE] SceneCount is always 1 in Awake()
Repro steps:1)Open the project and Scene12) Add Scene2 additively and press play3) See the debug prints from SceneLoadTest - sceneCo... Read more
[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button5. Choose "UnreliableFragmented"... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked