Search Issue Tracker

Fixed in 5.5.0

Votes

10

Found in

5.3.1f1

Issue ID

764771

Regression

Yes

[NetworkManager] Changes made to Registered Spawnable Prefabs aren't saved when saving the scene

Networking

-

Steps to reproduce:

1. Open attached project "764771.zip"
2. Open scene "repro"
3. In hierarchy, select "GameObject"
4. In its NetworkManager, add "Cube" found in Project tab as a Registered Spawnable Prefab
5. Save scene
6. Reopen "repro" scene
7. Select "GameObject" again and notice that Registered Spawnable Prefab wasn't saved

Workaround: After step 4 create dummy game object in hierarchy to make scene dirty

Not reproducible: 5.2.4f1
Reproduced with: 5.3.2f1, 5.4.0b3

Comments (5)

  1. D4cf8a7be542bd45481a21ef9ca6036f?d=mm

    Orami

    Jun 12, 2016 22:27

    Thanks needed the workaround and it does work just fine.

  2. 280060ec834b0cc7a6fd74004d4b2b81?d=mm

    fabian.mkv

    Apr 03, 2016 18:37

    Same problem. Your workaround works for me.

  3. Edb59fd9e2f3c2d0789fcb45402b2e2d?d=mm

    diego-vieira

    Mar 13, 2016 23:36

    Same problem here, thank you for sharing workaround.

  4. 50ab797e69708b050702f67a9ddb0e7c?d=mm

    Khoros

    Mar 09, 2016 14:59

    workaround works like a charm for now, glad im not the only one with the problem

  5. 4d11b0586e9397113363d4e501fb1efe?d=mm

    everystone

    Mar 02, 2016 17:53

    I have been struggling with this aswell, Thanks for the workaround.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.