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Fixed in 5.5.0



Found in


Issue ID




[NetworkManager] Changes made to Registered Spawnable Prefabs aren't saved when saving the scene



Steps to reproduce:

1. Open attached project ""
2. Open scene "repro"
3. In hierarchy, select "GameObject"
4. In its NetworkManager, add "Cube" found in Project tab as a Registered Spawnable Prefab
5. Save scene
6. Reopen "repro" scene
7. Select "GameObject" again and notice that Registered Spawnable Prefab wasn't saved

Workaround: After step 4 create dummy game object in hierarchy to make scene dirty

Not reproducible: 5.2.4f1
Reproduced with: 5.3.2f1, 5.4.0b3

Comments (5)

  1. Orami

    Jun 12, 2016 22:27

    Thanks needed the workaround and it does work just fine.

  2. fabian-mkv

    Apr 03, 2016 18:37

    Same problem. Your workaround works for me.

  3. diego-vieira

    Mar 13, 2016 23:36

    Same problem here, thank you for sharing workaround.

  4. Khoros

    Mar 09, 2016 14:59

    workaround works like a charm for now, glad im not the only one with the problem

  5. everystone

    Mar 02, 2016 17:53

    I have been struggling with this aswell, Thanks for the workaround.

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