Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.1p4
Issue ID
764624
Regression
Yes
Fatal error after clicking on prefab w/ UnloadUnusedAssetsImmediate
Steps to reproduce:
1. Download and import attached project "EditorUnloadAssetsBug.zip"
2. Open scene "Scenes/scene0"
3. Press on "TestObject" in hierarchy
Actual result: Fatal error is thrown
Expected result: Object is selectable and its information is displayed in inspector
Note: This is also reproducible when trying to attach "TestScriptEditor" to empty game object.
Fatal error is thrown by "EditorUtility.UnloadUnusedAssetsImmediate()"
Tested and reproduced on:
Windows 10
Unity 5.3.1p4, 5.4.0b3
NOT Reproducible in:
Unity 5.1.4f1, 5.2.4p1, 5.3.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #766469