Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765533
Regression
No
[Shuriken] VisualizeBounds does not scale correctly on shape
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main.
3. Select and simulate particle system.
4. Inspect particle system.
Expected result: Particles and their bounds are in the same place.
Actual result: Particles and their bounds separate.
Notes: Only reproduces when simulation space is local and scaling mode shape.
Reproduced on: 5.4.0b3, 5.3.2p1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment