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[PixelPerfect] Enabling Pixel Perfect Canvas will only render text - no ...
NOTE: This only happens when using UI DLLs built using code found in official Unity UI repository: https://bitbucket.org/Unity-Techn... Read more
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps: 1. Open attached solution 2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside) 3. Run ChatServer.exe 4. R... Read more
Compress Assets On Import setting ignored when switching platform
Repro steps: 1) Open the project 2) Click on the brickwall object - notice it is compressed (text in preview window) 3) Go to Prefer... Read more
Corrupted UI After loading scene and changing masterTextureLimit
Reproduction steps: 1) Open project that I have attached below and build for windows standalone. 2) Run the game with settings of yo... Read more
[WorldCollision] Layer of Terrain object is ignored and can't avoid coll...
Repro steps: 1) Open my attached project and the only scene in it 2) Select both Particle Systems so you would see both simulations ... Read more
Unity crashes on "(KERNELBASE) RaiseException" when project is opened
Reproduction steps: 1. Open attached Unity project. 2. Editor crashes. Workaround: delete library folder in project directory. Read more
serializedProperty.CountInProperty() breaks property reference
Repro steps: 1) Open the project and TestScene 2) Select New Sprite and click on Test Behaviour component in the Inspector 3) Notic... Read more
[UWP] NetworkManager inheritance issue
Building to UWP, editor shows the following error: Assets\EndpointTest.cs(9,9): error CS7069: Reference to type 'EndPoint' claims i... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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