Search Issue Tracker
Fixed in 5.4.0
Votes
9
Found in
5.3.1p2
Issue ID
763041
Regression
Yes
[WorldCollision] Layer of Terrain object is ignored and can't avoid collisions
Repro steps:
1) Open my attached project and the only scene in it
2) Select both Particle Systems so you would see both simulations
3) Notice that particles from one of the systems collide with the Terrain
4) Notice that both systems are identical and should collide only with Default layer, whereas Plain and Terrain are on a different layer(NoCollision)
Expected behaviour - particles should not collide with Terrain
Reproduced in: 5.4.0b2; 5.3.1p3; 5.3.0f4
Not reproduced in: 5.2.3p3
Regression introduced in: 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment