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0
votes
Fixed

[GL] Unity crashed when changing gfx API to GLcore a second time with In...

OpenGL

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Jan 18, 2016

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Version/s: 5.4.0b2

Follow the steps to reproduce: 1. Create new project 2. Create empty scene 3. Open Player Settings > Player window 3. Add OpenGles2 ... Read more

0
votes
Fixed

All new scripts are created in Editor folder if Unity installation path ...

Project Browser/Hierarchy

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Jan 14, 2016

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Version/s: 5.3.1p3

To reproduce: 1. Rename Unity installation folder or one of its parent folders so that the full path would contain "test" substring.... Read more

0
votes
Fixed

Some hotkeys are ignored in object picker dialog search field

Scene Hierarchy

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Jan 16, 2016

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Version/s: 5.4.0b2

How to reproduce: 1. Open provided example project 2. Open Assets/Scene.unity 3. Select "New Sprite" in hierarchy window 4. Open th... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

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Jan 18, 2016

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Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...

IL2CPP

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Jan 14, 2016

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Version/s: 5.2.3p1

Steps to reproduce: 1. Open attached project 2. Build the scene to iOS with IL2CPP scripting backend 3. Build the generated Xcode p... Read more

0
votes
Fixed

Error on import

Animation

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Jan 18, 2016

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Version/s:

Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour constru... Read more

0
votes
Won't Fix

[Undo] Replace GameObject with Prefab cannot be undone

--

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Jan 16, 2016

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Version/s: 5.4.0b2

How to reproduce: 1. Open provided example project 2. Open Assets/Scene.unity 3. Expand the Canvas GameObject in the Hierarchy windo... Read more

0
votes
Fixed

After Moving Component Up or Down scene is not marked as Dirty

Inspector Functionality

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Jan 18, 2016

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Version/s: 5.4.0b2

To reproduce the issue follow the steps: 1. Create a GameObject and attach a couple of components 2. Notice that the scene is dirty ... Read more

0
votes
Fixed

[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally ...

Visual Effects - Legacy

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Jan 18, 2016

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Version/s: 5.4.0b2

Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edi... Read more

0
votes
Fixed

[Shuriken] Trigger death does not spawn death SubEmitter

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene fro... Read more

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