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[OSX] Directional keys don't work with InputField in standalone, but wor...
How to reproduce:1. Open the attached project2. Open and Play InputField scene3. Type something to InputField4. Click Shift + left o... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Use A, S, D to Play(), Stop(), Pause().5.... Read more
DrivenRectTransformTracker doesn't render new position of children objects
Repro steps:1) Open the project and Bug.scene2) Select Canvas->Flexible Vertical Layout3) Change Pos X variable4) Notice that the... Read more
[Editor] Freeze when httpwebrequest() timeouts twice and script recompiles
Repro steps:1) Open the project and only scene in it2) Play - make sure there are two "Abort" messages in console3) Reimport the New... Read more
ParticleSystem calls (Play, Stop, Clear, IsAlive, etc) with 'withChildre...
Steps to reproduce: 1. Open attached project2. Open the only scene in it3. Open the 'Profiler' window4. Play the scene5. Notice the ... Read more
ClampAngle gives inverse output when angles reaches 0
Reproduction steps:1. Open attached Unity project.2. Open and play "Exe's > MouseFlightScene" scene.3. Move mouse around and noti... Read more
Skinned Mesh Renderer leaks memory on SceneManager.LoadScene
Steps to reproduce:1) open users attached project2) play in the editor3) observe total memory in profiler Actual: memory usage slowl... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code