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[GL] Unity crashed when changing gfx API to GLcore a second time with In...
Follow the steps to reproduce: 1. Create new project 2. Create empty scene 3. Open Player Settings > Player window 3. Add OpenGles2 ... Read more
All new scripts are created in Editor folder if Unity installation path ...
To reproduce: 1. Rename Unity installation folder or one of its parent folders so that the full path would contain "test" substring.... Read more
Some hotkeys are ignored in object picker dialog search field
How to reproduce: 1. Open provided example project 2. Open Assets/Scene.unity 3. Select "New Sprite" in hierarchy window 4. Open th... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...
Steps to reproduce: 1. Open attached project 2. Build the scene to iOS with IL2CPP scripting backend 3. Build the generated Xcode p... Read more
Error on import
Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour constru... Read more
[Undo] Replace GameObject with Prefab cannot be undone
How to reproduce: 1. Open provided example project 2. Open Assets/Scene.unity 3. Expand the Canvas GameObject in the Hierarchy windo... Read more
After Moving Component Up or Down scene is not marked as Dirty
To reproduce the issue follow the steps: 1. Create a GameObject and attach a couple of components 2. Notice that the scene is dirty ... Read more
[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally ...
Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edi... Read more
[Shuriken] Trigger death does not spawn death SubEmitter
Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree 9 - Having a RP asset with a random name doesn't work for HDRP and URP
- Color picker values remain the same when pressing ctrl + z to undo the changed values
- Name of the Material in the Material Hierarchy Popup window is cut off
- Editor freezes on "Reloading Domain" when initiating a Domain Reload in a specific project
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method